target sens = source sens * (source yaw / target yaw) Mouse sensitivity tool
Valorant Sens Converter
Convert your current FPS sensitivity into Valorant while preserving the same hipfire cm/360.
Valorant required sensitivity
0.350
Matched hipfire turn distance
0.3143x
Riot hipfire baseline.
Formula
How The Conversion Works
The converter matches turn distance, not matching numbers. ADS, scoped, and vehicle multipliers will still need game-side tuning. The real feel is decided from actual gameplay, not from numbers.
cm/360 = 914.4 / (DPI * sensitivity * yaw) target sens = source sens * source yaw * source DPI / (target yaw * target DPI) Supported games
Top FPS Conversions
Start from the game where your aim already feels right, CS2 is the best example in this case.
Riot hipfire baseline.
Same baseline as CS:GO and Source-style aim trainers.
Matches the common Source-style hipfire baseline.
Hipfire baseline; per-hero scoped settings still need tuning.
Uses the standard look percentage baseline.
Assumes the default MouseSensitivityMultiplierUnit.
Hipfire baseline; ADS multipliers are separate.
Uses the same practical baseline as OW2 and COD.
General camera baseline; in-game scopes use their own values.
Uses the CS/Apex-style baseline used by major converters.
Hipfire baseline before ADS modifier adjustments.
Baseline tuned to Rust's low numeric sensitivity range.
Use the matching game profile where possible.
Set the same game scale in KovaaK's for the closest feel.
Best treated as a mouse-feel starting point.
Hipfire baseline; scoped and vehicle views can differ.
FAQ
Valorant Sens Questions
How do I convert CS2 sensitivity to Valorant?
Divide your CS2 sensitivity by 3.1818 when using the same DPI. For example, 1.114 CS2 becomes about 0.35 Valorant.
Why does cm/360 matter more than eDPI?
eDPI compares sensitivity inside one game. cm/360 measures how far your mouse moves for a full turn, so it works across different games. It can be termed more reliable for cross-game comparisons.
Does this convert scoped or ADS sensitivity?
No. Games use different multipliers for scoped, ADS, Driving or anything else that requires mouse movement.