ValorantBPC

Mouse sensitivity tool

Valorant Sens Converter

Convert sensitivity to or from Valorant while matching hipfire cm/360. Start with CS2,VAL, or any of the 15 supported game scales.

15 game scales
ConverterHipfire cm/360

Valorant sensitivity

0.3501

Matched hipfire turn distance

0.3143x

Exact 0.3501142857Rounding difference 0.0041%

0.3501 Valorant sensitivity.

Source cm/36046.64 cm
Rounded target cm/36046.64 cm
Source eDPI891
Rounded target eDPI280.1

Uses Valorant's hipfire look scale. Scoped and ADS multipliers are separate.

Three inputs

How to use the converter

Start with the hipfire sensitivity that already feels comfortable. You can convert into Valorant or use Valorant as the starting game.

  1. 01Choose both games

    Select your current game first and Valorant—or any other supported game—as the destination.

  2. 02Enter sensitivity and DPI

    Leave Same DPI on unless you plan to change your mouse DPI in the destination game.

  3. 03Copy and test

    Use the rounded result in-game, then check one full hipfire turn in a practice area.

Formula

How the conversion works

The calculator first finds physical turn distance, then solves for the destination sensitivity. DPI is included when the two games use different values.

SensitivityConvert between gamestarget sens = source sens × source yaw ÷ target yaw
Mousepad distanceCalculate cm/360cm/360 = 914.4 ÷ (DPI × sensitivity × yaw)
DPI changeAdjust for a new DPItarget sens = source sens × source yaw × source DPI ÷ (target yaw × target DPI)

Scope

What this conversion matches

What stays consistent

The result matches horizontal hipfire cm/360 at the DPI values you enter. In plain terms, the same physical mouse travel should produce one full turn before rounding.

What can still feel different

Field of view, recoil, acceleration, frame rate, camera behavior, and weapon animation affect perceived speed. ADS, scoped, per-hero, and vehicle multipliers are outside this conversion.

Worked examples

Popular conversions to Valorant

Each example keeps the same DPI in both games. Changing the destination DPI changes the sensitivity number, not the intended turn distance.

Example sensitivities converted to Valorant at the same DPI
Starting gameStarting sensDPIValorant senscm/360
Counter-Strike 21.1148000.350146.64 cm
Apex Legends1.58000.471434.64 cm
Overwatch 24.58000.424338.48 cm
Fortnite58000.396841.15 cm
Rainbow Six Siege68000.491133.25 cm

Game scales

Conversion factors and assumptions

Factors below convert each listed input into Valorant at the same DPI. They cover hipfire or general look only; use the note to choose the right in-game field.

Sensitivity scale assumptions for supported games
GameInput to useInto ValorantAssumption
ValorantValorant sensitivity× 1Uses Valorant's hipfire look scale. Scoped and ADS multipliers are separate.
Counter-Strike 2CS2 sensitivity× 0.314286Assumes the default m_yaw 0.022 hipfire scale.
Apex LegendsApex sensitivity× 0.314286Matches hipfire only. Optic multipliers still need separate tuning.
Overwatch 2Overwatch sensitivity× 0.094286Hipfire baseline; per-hero scoped settings still need tuning.
FortniteFortnite look sensitivity× 0.079357Uses the mouse look percentage. Targeting and scoped values are separate.
Rainbow Six SiegeR6 horizontal sensitivity× 0.081851Assumes the default MouseSensitivityMultiplierUnit.
Call of Duty / WarzoneCOD sensitivity× 0.094286Hipfire baseline; ADS multipliers are separate.
THE FINALSTHE FINALS sensitivity× 0.094286Matches the calculator's hipfire scale. Check the result with a full turn in-game.
Marvel RivalsMarvel Rivals sensitivity× 0.314286Matches the calculator's hipfire scale. Check the result in the practice range.
Destiny 2Destiny 2 sensitivity× 0.094286Hipfire baseline before ADS modifier adjustments.
RustRust sensitivity× 1.75Uses Rust's low numeric hipfire range. A full-turn check is recommended.
Aim Lab (CS2 profile)Aim Lab CS2-profile sensitivity× 0.314286Select the CS2 sensitivity profile before entering this value.
KovaaK's (CS2 scale)KovaaK's CS2-scale sensitivity× 0.314286Set Sensitivity Scale to CS2 before entering this value.
RobloxRoblox sensitivity× 3.5Mouse behavior can vary by Roblox experience, so treat this as a starting point.
WarframeWarframe sensitivity× 0.120286Hipfire baseline; scoped and vehicle views can differ.

If it feels wrong

Sensitivity troubleshooting

The turn distance is far off

Check that Windows pointer acceleration and any game acceleration are disabled, then confirm the source DPI and destination DPI were not reversed.

Hipfire matches but ADS does not

That is expected. Copy the hipfire result first, then adjust the game's ADS or scoped multiplier separately.

The number is accepted but feels faster

Different field of view and camera motion can change perceived speed. Verify one measured 360° turn before making a small comfort adjustment.

The game rounds the value

Use the displayed rounded sensitivity. The result panel shows its rounding difference and recalculates the target cm/360 from that usable value.

FAQ

Valorant sensitivity questions

How do I convert CS2 sensitivity to Valorant?

At the same DPI, divide your CS2 sensitivity by about 3.1818. For example, 1.114 CS2 sensitivity converts to 0.3501 in Valorant.

Can I convert from Valorant to another game?

Yes. Choose Valorant in the From game field, select the destination game, and enter your Valorant sensitivity and DPI. The calculator works in both directions.

What if I use a different DPI in the second game?

Turn off Use same DPI, then enter both DPI values. The calculation compensates for the DPI change so the hipfire turn distance stays as close as the displayed rounding allows.

Why does cm/360 matter more than eDPI across games?

eDPI is sensitivity multiplied by DPI, so it is most useful inside one game. cm/360 measures physical mouse travel for a full turn and can be compared across different game scales.

Does this convert scoped or ADS sensitivity?

No. It matches the listed hipfire or general-look scale. ADS, scoped, per-hero, vehicle, and acceleration settings need separate adjustment in each game.