target sens = source sens × source yaw ÷ target yawMouse sensitivity tool
Valorant Sens Converter
Convert sensitivity to or from Valorant while matching hipfire cm/360. Start with CS2,VAL, or any of the 15 supported game scales.
Valorant sensitivity
Matched hipfire turn distance
0.3143x
0.3501 Valorant sensitivity.
Uses Valorant's hipfire look scale. Scoped and ADS multipliers are separate.
Three inputs
How to use the converter
Start with the hipfire sensitivity that already feels comfortable. You can convert into Valorant or use Valorant as the starting game.
- 01Choose both games
Select your current game first and Valorant—or any other supported game—as the destination.
- 02Enter sensitivity and DPI
Leave Same DPI on unless you plan to change your mouse DPI in the destination game.
- 03Copy and test
Use the rounded result in-game, then check one full hipfire turn in a practice area.
Formula
How the conversion works
The calculator first finds physical turn distance, then solves for the destination sensitivity. DPI is included when the two games use different values.
cm/360 = 914.4 ÷ (DPI × sensitivity × yaw)target sens = source sens × source yaw × source DPI ÷ (target yaw × target DPI)Scope
What this conversion matches
What stays consistent
The result matches horizontal hipfire cm/360 at the DPI values you enter. In plain terms, the same physical mouse travel should produce one full turn before rounding.
What can still feel different
Field of view, recoil, acceleration, frame rate, camera behavior, and weapon animation affect perceived speed. ADS, scoped, per-hero, and vehicle multipliers are outside this conversion.
Worked examples
Popular conversions to Valorant
Each example keeps the same DPI in both games. Changing the destination DPI changes the sensitivity number, not the intended turn distance.
| Starting game | Starting sens | DPI | Valorant sens | cm/360 |
|---|---|---|---|---|
| Counter-Strike 2 | 1.114 | 800 | 0.3501 | 46.64 cm |
| Apex Legends | 1.5 | 800 | 0.4714 | 34.64 cm |
| Overwatch 2 | 4.5 | 800 | 0.4243 | 38.48 cm |
| Fortnite | 5 | 800 | 0.3968 | 41.15 cm |
| Rainbow Six Siege | 6 | 800 | 0.4911 | 33.25 cm |
Game scales
Conversion factors and assumptions
Factors below convert each listed input into Valorant at the same DPI. They cover hipfire or general look only; use the note to choose the right in-game field.
| Game | Input to use | Into Valorant | Assumption |
|---|---|---|---|
| Valorant | Valorant sensitivity | × 1 | Uses Valorant's hipfire look scale. Scoped and ADS multipliers are separate. |
| Counter-Strike 2 | CS2 sensitivity | × 0.314286 | Assumes the default m_yaw 0.022 hipfire scale. |
| Apex Legends | Apex sensitivity | × 0.314286 | Matches hipfire only. Optic multipliers still need separate tuning. |
| Overwatch 2 | Overwatch sensitivity | × 0.094286 | Hipfire baseline; per-hero scoped settings still need tuning. |
| Fortnite | Fortnite look sensitivity | × 0.079357 | Uses the mouse look percentage. Targeting and scoped values are separate. |
| Rainbow Six Siege | R6 horizontal sensitivity | × 0.081851 | Assumes the default MouseSensitivityMultiplierUnit. |
| Call of Duty / Warzone | COD sensitivity | × 0.094286 | Hipfire baseline; ADS multipliers are separate. |
| THE FINALS | THE FINALS sensitivity | × 0.094286 | Matches the calculator's hipfire scale. Check the result with a full turn in-game. |
| Marvel Rivals | Marvel Rivals sensitivity | × 0.314286 | Matches the calculator's hipfire scale. Check the result in the practice range. |
| Destiny 2 | Destiny 2 sensitivity | × 0.094286 | Hipfire baseline before ADS modifier adjustments. |
| Rust | Rust sensitivity | × 1.75 | Uses Rust's low numeric hipfire range. A full-turn check is recommended. |
| Aim Lab (CS2 profile) | Aim Lab CS2-profile sensitivity | × 0.314286 | Select the CS2 sensitivity profile before entering this value. |
| KovaaK's (CS2 scale) | KovaaK's CS2-scale sensitivity | × 0.314286 | Set Sensitivity Scale to CS2 before entering this value. |
| Roblox | Roblox sensitivity | × 3.5 | Mouse behavior can vary by Roblox experience, so treat this as a starting point. |
| Warframe | Warframe sensitivity | × 0.120286 | Hipfire baseline; scoped and vehicle views can differ. |
If it feels wrong
Sensitivity troubleshooting
Check that Windows pointer acceleration and any game acceleration are disabled, then confirm the source DPI and destination DPI were not reversed.
That is expected. Copy the hipfire result first, then adjust the game's ADS or scoped multiplier separately.
Different field of view and camera motion can change perceived speed. Verify one measured 360° turn before making a small comfort adjustment.
Use the displayed rounded sensitivity. The result panel shows its rounding difference and recalculates the target cm/360 from that usable value.
FAQ
Valorant sensitivity questions
How do I convert CS2 sensitivity to Valorant?
At the same DPI, divide your CS2 sensitivity by about 3.1818. For example, 1.114 CS2 sensitivity converts to 0.3501 in Valorant.
Can I convert from Valorant to another game?
Yes. Choose Valorant in the From game field, select the destination game, and enter your Valorant sensitivity and DPI. The calculator works in both directions.
What if I use a different DPI in the second game?
Turn off Use same DPI, then enter both DPI values. The calculation compensates for the DPI change so the hipfire turn distance stays as close as the displayed rounding allows.
Why does cm/360 matter more than eDPI across games?
eDPI is sensitivity multiplied by DPI, so it is most useful inside one game. cm/360 measures physical mouse travel for a full turn and can be compared across different game scales.
Does this convert scoped or ADS sensitivity?
No. It matches the listed hipfire or general-look scale. ADS, scoped, per-hero, vehicle, and acceleration settings need separate adjustment in each game.
